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Nintendo

Nintendo Announces 2DS XL (theguardian.com) 52

The future for Nintendo is the Switch, or is it? Nintendo continues to keep things interesting. From a report: The ever-unpredictable hardware veteran has announced the Nintendo 2DS XL, a new version of the 2DS, which was itself a refreshed version of the 3DS. Featuring two enlarged displays, 4.88in on top and 4.18in on the bottom, and a clamshell design, the new format is lighter than the 3DS XL and of course lacks that machine's stereoscopic capabilities. Available in black and turquoise or white and orange and with built-in NFC support for amiibo cards and figures, it's a fully featured member of the extended 3DS family, even boasting the secondary C-pad nub like the New 3DS XL. It is priced at $150.
Nintendo

Early Nintendo Programmer Worked Without a Keyboard (arstechnica.com) 111

Much like IT guys, every programmer has a horror story about the extreme work environments that forced them to hack together things. But as ArsTechnica points out, not many of them can beat the keyboard-free coding environment that Masahiro Sakurai apparently used to create the first Kirby's Dream Land. From the story: The tidbit comes from a talk Sakurai gave ahead of a Japanese orchestral performance celebrating the 25th anniversary of the original Game Boy release of Kirby's Dream Land in 1992. Sakurai recalled how HAL Laboratory was using a Twin Famicom as a development kit at the time. Trying to program on the hardware, which combined a cartridge-based Famicom and the disk-based Famicom Disk System, was "like using a lunchbox to make lunch," Sakurai said. As if the limited power wasn't bad enough, Sakurai revealed that the Twin Famicom testbed they were using "didn't even have keyboard support, meaning values had to be input using a trackball and an on-screen keyboard."
Nintendo

Nintendo To Launch SNES Mini This Year, Reports Eurogamer (eurogamer.net) 94

Nintendo plans to release another console this year aimed at nostalgia-seekers. The iconic game company is working on a Super Nintendo Entertainment System (SNES) classic version that would launch in time for the holidays, according to Eurogamer, which cites sources with knowledge of the plans. The device is already under development and -- like its predecessor the NES Classic Edition -- will give gamers access to some of the console's biggest hits. From the article: Nintendo's plans for SNES mini are also a major reason why last year's NES mini did not see a reprieve from discontinuation, Eurogamer understands, despite the latter's continued popularity and sell-out status.
Nintendo

Zelda: Breath of the Wild Is Now the Fastest-Selling Nintendo Launch Title of All Time (theverge.com) 47

An anonymous reader quotes a report from The Verge: It's no surprise that The Legend of Zelda: Breath of the Wild is the best-selling game on the Nintendo Switch, a console that just had its strongest U.S. opening ever for the company. But managing to sell more copies than consoles that can actually play it? That's what's happened in the U.S., amazingly -- Nintendo just announced that it sold 906,000 Switch consoles in March along with 925,000 copies of Breath of the Wild. The Wii U version moved almost 460,000 units on top of that, making for total sales of over 1.3 million. Breath of the Wild is now the fastest-selling Nintendo launch title of all time and the fastest-selling Legend of Zelda game ever. Nintendo says it thinks the Switch attach rate of more than 100 percent might be explained by people who bought a limited edition version to collect and a regular version to actually play, though another possibility is that some bought the game before they could find the console itself in stock.
Nintendo

Nintendo Discontinues the NES Classic Edition (polygon.com) 104

A Nintendo representative has confirmed today that the company will be discontinuing the NES Classic Edition, "a plug-and-play console that became popular with collectors as soon as it launched last fall," reports Polygon. The last shipments of the consoles will hit stores this month. From the report: [Nintendo said in a statement to IGN:] "Throughout April, NOA territories will receive the last shipments of Nintendo Entertainment System: NES Classic Edition systems for this year. We encourage anyone interested in obtaining this system to check with retail outlets regarding availability. We understand that it has been difficult for many consumers to find a system, and for that we apologize. We have paid close attention to consumer feedback, and we greatly appreciate the incredible level of consumer interest and support for this product." "NES Classic Edition wasn't intended to be an ongoing, long-term product. However, due to high demand, we did add extra shipments to our original plans," it told IGN.
Microsoft

Microsoft Formally Bans Emulators On Xbox, Windows 10 Download Shops (arstechnica.com) 116

Microsoft is officially banning emulators from Windows Store. The company has updated the Windows Store policy to announce the changes. The new rules bar any applications that emulate pre-existing game systems, resulting in the removal of a popular program that supported games from Nintendo and Sega and other consoles. From a report on ArsTechnica: An affected developer was notified of the change on Tuesday when its product, Universal Emulator, was delisted from the Windows Store. While no proof of a letter or notice from Microsoft was published, the developers at NESBox linked to relevant changes in the Windows Store application rules, dated March 29, which now include this line: "Apps that emulate a game system are not allowed on any device family." This list of general Windows Store rules, written for developers, received a massive update to its "Gaming and Xbox" requirements; these used to contain only one sentence, and it referred hopeful Windows Store game developers to the ID@Xbox program. That existing program requires pre-approval by Microsoft, but developers will soon be able to publish their games directly to both Xbox and Windows 10 marketplaces by paying a one-time fee of $100 or less as part of the Xbox Live Creators Program.
Nintendo

Nintendo Switch Consoles Are Reportedly Warping When Docked (independent.co.uk) 110

When the Nintendo Switch was launched in early March, some users complained about dead or stuck pixels, which Nintendo later dismissed as being "normal." We're now approaching the one-month mark and some users are reporting that the console can warp when it's been docked for an extended period of gaming. The Independent reports: [Reddit] User _NSR has posted a picture of a bent Switch online, alongside a message reading, "The Nintendo Switch is starting to warp while only being in dock mode." _NSR expanded on the issue in further comments, explaining, "It does get very hot, considering how small the system is and it is outputting Breath of the Wild for long periods of time on a big screen, it may be too much for it to handle. I'm wondering if it being docked is the problem though, most of my time has been on the dock, and it has to work harder to output to a larger screen. Luckily it hasn't affected the way that it plays, the lack of disc drive is definitely a good thing here." Fellow Reddit users have offered multiple possible explanations for the warp, with battery issues and thermal expansion being suggested. Another Switch user, Magnaha23, backed up _NSR's claim, commenting, "I actually checked my Switch after seeing this. It's starting to do the exact same thing just not as bad as yours yet. I called Nintendo and got a repair set up in like 10 minutes. "I got a prepaid label for overnight shipping. Once they get it it takes a few days to process and repair. If they can repair the unit, which if the whole thing is warped they probably can't, they will send back. Otherwise, they will transfer my data over to a new unit and send that back. They said 6-8 business days once they get my Switch. We shall see..." Other people on the thread, however, say they haven't noticed any warping despite using it for lengthy gaming sessions while docked.
Nintendo

Your Save Data Is Not Safe On the Nintendo Switch (arstechnica.com) 161

An anonymous reader quotes a report from Ars Technica: In a post-launch update to our initial Nintendo Switch review, we noted that there is no way to externally back up game save data stored on the system. A recent horror story from a fellow writer who lost dozens of hours of game progress thanks to a broken system highlights just how troublesome this missing feature can be. Over at GamesRadar, Anthony John Agnello recounts his experience with Nintendo support after his Switch turned into a useless brick for no discernible reason last week (full disclosure: I know Agnello personally and have served with him on some convention panels). After sending his (under warranty) system to Nintendo for repair, Agnello received a fixed system and the following distressing message from the company two days later: "We have inspected the Nintendo Switch system that was sent to us for repair and found that the issue has made some of the information on this system unreadable. As a result, the save data, settings, and links with any Nintendo Accounts on your system were unable to be preserved." Agnello says he lost 55 hours of progress on The Legend of Zelda: Breath of the Wild, as well as more progress on a few other downloadable games. While he was able to redownload the games that were deleted, he'd have to start from scratch on each one (if only all that progress was easily, instantly unlockable in some way...)
Nintendo

Hobbyist Turns Nintendo 64 Console Into Nintendo Switch Dock (polygon.com) 20

adosch writes: Polygon reports that a Reddit user "modified a broken Nintendo 64 and transformed it into a functioning Switch dock." The modder, who goes by the handle "Tettzan Zone," has "been keeping fellow Switch fans updated on his adventures in console customization on Reddit, sharing the steps he took to making the entire Nintendo 64 workable as a dock." The original post about full mod details can be found here.
Businesses

GameStop To Close At Least 150 Stores Due To Poor Q4 Sales (nintendowire.com) 119

GameStop announced last week that it will be closing more than 150 of its stores globally due to "weak sales of certain AAA titles and aggressive console promotions by other retailers." The chain also mentioned it "anticipates that it will close between two percent to three percent of its global store footprint" in 2017. Nintendo Wire reports: The Q4 window is often the high point of video game sales, yet despite the launch of new hardware in the PlayStation 4 Pro and a few major releases, it wasn't enough in the company's eyes. Despite this, GameStop still plans on opening 100 stores in 2017 which will likely focus more on non-gaming business, such as the Spring Mobile brand and vinyl collectibles. GameStop CEO Paul Raines said in a statement: "The video game category was weak, particularly in the back half of 2016, as the console cycle ages. Looking at 2017, Technology Brands and Collectibles are expected to generate another year of strong growth, and new hardware innovation in the video game category looks promising." You can view GameStop's 2016 earnings report here.
Classic Games (Games)

New Release Of StarCraft In 4K Ultra High Definition Announced (theverge.com) 161

The classic 90s-era videogames StarCraft and StarCraft: Brood War will be re-released this summer -- remastered in 4K Ultra High Definition. An anonymous reader quotes The Verge: It will also include a number of updates, such as remastered sound, new additional illustrations for the campaign missions, new matchmaking capabilities, the ability to connect to Blizzard App, the ability to save to the cloud, and more... Blizzard also announced that it was issuing a new update to StarCraft: Brood War this week, which will include some bug fixes and anti-cheat measures, but will also make StarCraft Anthology (which includes StarCraft and Brood War) available to download for free.
Kotaku reports that the news was announced at this weekend's I <3 StarCraft event in South Korea, "a mini-tournament between some of the game's best players being held to honor the game's legacy."
Nintendo

Nintendo Is Repairing Left Joy-Cons With ... a Piece of Foam? (polygon.com) 90

While Nintendo remains silent on the issue of some left Joy-Con controllers becoming desynced from the Switch console, it appears it has a solution for those affected. No, it's not avoidance of aquariums or all other wireless devices; instead, it's apparently as simple as a foam sticker placed in the right spot. From a report: Early reviews and, later, actual retail units of the Nintendo Switch highlighted an apparent hardware flaw in the design of the left Joy-Con controller. In certain scenarios -- like when played some distance from the console using the Joy-Con Grip -- some left Joy-Cons could lose sync and players would find themselves unable to accurately control what's happening on the screen. While a day one console update fixed this issue for some, it's remained for others and Nintendo has done little to assuage would-be consumers that it's solved the issue for good. But, a Joy-Con sent in for repair by CNET's Sean Hollister was returned with one small enhancement a week later and -- lo and behold -- it works. That enhancement: A small piece of conductive foam.
Nintendo

Nintendo Switch Ships With Unpatched 6-Month-Old WebKit Vulnerabilities (arstechnica.com) 89

An anonymous reader quotes a report from Ars Technica: Nintendo's Switch has been out for almost two weeks, which of course means that efforts to hack it are well underway. One developer, who goes by qwertyoruiop on Twitter, has demonstrated that the console ships with months-old bugs in its WebKit browser engine. These bugs allow for arbitrary code execution within the browser. A proof-of-concept explainer video was posted here. The potential impact of these vulnerabilities for Switch users is low. A Switch isn't going to have the same amount of sensitive data on it that an iPhone or iPad can, and there are way fewer Switches out there than iDevices. Right now, the Switch also doesn't include a standalone Internet browser, though WebKit is present on the system for logging into public Wi-Fi hotspots, and, with some cajoling, you can use it to browse your Facebook feed. The exploit could potentially open the door for jailbreaking and running homebrew software on the Switch, but, as of this writing, the exploit doesn't look like it provides kernel access. The developer who discovered the exploit himself says that the vulnerability is just a "starting point."
Nintendo

Nintendo Switch Owners Complain About Dead Pixels, Nintendo Says They're 'Normal' (theguardian.com) 241

Nintendo says the dead or stuck pixels Switch owners are complaining about are "normal" and not defects. "New Switch players have taken to online discussion boards, including a 2,000-comment strong Reddit post, to complain of screen issues distracting play, unbecoming of a $300 handheld gaming machine," reports The Guardian. From the report: In a support document entitled "There are black or bright dots on the Nintendo Switch screen that do not go away, or there are dark or light patches on the screen," Nintendo said: "Small numbers of stuck or dead pixels are a characteristic of LCD screens. These are normal and should not be considered a defect." Customers wishing to swap their Switch consoles with defective screens will get no support from Nintendo. A similar issue happened with the Nintendo DS at launch in the U.S., but the Japanese gaming company eventually relented after complaints from buyers, begrudgingly offering replacements under warranty. Nintendo also warned users that using the Switch near an aquarium or within a meter of another wireless device, including laptops, wireless headsets, wireless printers, microwaves, cordless phones or even USB-3.0 compatible devices "such as hard drives, thumb drives, LAN adapters, etc," might cause the Joy-Con controllers to disconnect from the Switch.
Emulation (Games)

Ask Slashdot: What Would Happen If All Software Ran On All Platforms? 383

Slashdot reader dryriver writes: We live in a computing world where the OS you use -- Windows, OS X, Linux, Android, iOS, others -- often determines what software can and cannot be run on a given electronic device. (Let us pretend for a moment that emulators and other options don't exist). What if -- magically -- such a thing as as Universally Compatible Software Application were possible. Software, in other words, that is magically capable of running on any electronic device equipped with enough CPU, GPU and memory capacity to run the software in a usable way.

Example: 3D CAD software that runs on Windows 14, Playstation 7, an Android Smartphone, Nintendo's latest handheld gaming device and an Ubuntu PC in exactly the same way with no compatibility problems whatsoever occurring. What would and would not change in such a computing world?

He also asks an even more important question: will this ever be possible or feasible from a technical standpoint? So leave your best answers in the comments. Will it ever be possible to run all software on all platforms -- and what would happen if we could?
Nintendo

Strange New Social Media Trend: Licking Nintendo Switch Cartridges (macon.com) 117

Now that the Nintendo Switch has launched, "lots of people are just licking their video games," reports McClatchy. According to IGN, the tech company coated the cartridges, which are roughly the size of a SIM card, in a bittering agent called denatonium benzoate, which is also used in rat poison and antifreeze to deter human consumption. The chemical is also used to deter nail-biting, per the Telegraph. Nintendo used the chemical as a safety measure to stop small children and pets from eating the cartridges. While there is no adverse health effects from consuming denatonium benzoate, it does leave a sour, bitter taste that lasts for hours, according to taste testers from BBC News, Quartz and IGN. But even as more and more people take to social media to let others know how bad the cartridges taste, more and more people seem determined to try it in what some are calling the Nintendo cartridge challenge...
"Humanity deserves no faith," opines Slashdot reader RavenLrD20k. But meanwhile on Twitter, one gamer was already complaining that their morning coffee tasted like a Nintendo Switch cartridge.
Canada

Canadian DMCA In Action: Court Awards Massive Damages In Modchip Case (michaelgeist.ca) 65

New submitter google20000 shares a report from Michael Geist: The Federal Court of Canada has issued a massive damage award in the first major Canadian digital lock copyright ruling involving circumvention of technological protection measures. The ruling, which is the first to conduct an extensive examination of the anti-circumvention rules established in 2012, adopts expansive interpretations to the digital lock protections and narrow views of the exceptions. The case launched by Nintendo confirms that Canada has tough anti-piracy laws with one of the most aggressive digital lock laws in the world and will fuel calls to re-examine the effectiveness of the anti-circumvention exceptions in the 2017 copyright review. The case stems from a lawsuit launched by video game maker Nintendo against Go Cyber Shopping, a modchip seller that operated a retail store in Waterloo, Ontario and several online stores. Go Cyber Shopping offered a wide range of products that allow users to circumvent the digital lock controls on the Nintendo gaming console (such as the Wii) and play unauthorized games including "homebrew" games. Go Cyber Shopping argued that it provided other services but the court says that it did not tender any evidence in that regard. The court concluded that the modchip seller engaged in copyright infringement and circumvented technological protection measures. In fact, it went out of its way to emphasize the importance of TPM protection. It adopted a broad interpretation of a technological protection measure -- rejecting a UK case that used a narrower interpretation -- in favor of an approach that covers access controls that go beyond restrictions on copying.
Nintendo

The Legend of Zelda: Breath of the Wild Review By Ars Technica (arstechnica.com) 59

Kyle Orland writes via Ars Technica: At this point, the Legend of Zelda series operates on a rhythm so predictable you can practically set your watch to it. In a Zelda game, after an extremely slow-paced tutorial, you progress from puzzle-filled dungeon to puzzle-filled dungeon, finding in each one a key item that -- coincidentally -- is crucial to beating the dungeon boss and to finding the next dungeon. Between dungeons, you face perfunctory battles with simple enemies on a vast overworld map dotted with small towns and occasional mini-games and side-quests. Most of these give you rewards that are already so plentiful as to be practically worthless (oh, goodie, more rupees to fill my already full wallet). By the time you reach Ganon, your circuitous trip from point A to point B has given you a set of required powers that help you take on the big bad boss threatening the kingdom. Individual Zelda games each make slight variations to this formula, but the basic rhythm is there every time. And then there's the new Breath of the Wild (BotW), a Zelda game that throws off this established rhythm so quickly, and with such force, that it practically feels like a whole new genre. In doing so, Breath of the Wild offers a compelling take on a stagnating series, bringing a sense of wonder and excitement back to Zelda that hasn't been felt this strongly since the original NES game. "Breath of the Wild is my new favorite 3D Zelda game and in contention for the top spot in the series overall," Orland writes in ending. "Don't miss it." You can read his full review here
United States

The Videogame Industry Is Fighting 'Right To Repair' Laws (vice.com) 266

An anonymous reader quotes Motherboard: The video game industry is lobbying against legislation that would make it easier for gamers to repair their consoles and for consumers to repair all electronics more generally. The Entertainment Software Association, a trade organization that includes Sony, Microsoft, Nintendo, as well as dozens of video game developers and publishers, is opposing a "right to repair" bill in Nebraska, which would give hardware manufacturers fewer rights to control the end-of-life of electronics that they have sold to their customers...

Bills making their way through the Nebraska, New York, Minnesota, Wyoming, Tennessee, Kansas, Massachusetts, and Illinois statehouses will require manufacturers to sell replacement parts and repair tools to independent repair companies and consumers at the same price they are sold to authorized repair centers. The bill also requires that manufacturers make diagnostic manuals public and requires them to offer software tools or firmware to revert an electronic device to its original functioning state in the case that software locks that prevent independent repair are built into a device. The bills are a huge threat to the repair monopolies these companies have enjoyed, and so just about every major manufacturer has brought lobbyists to Nebraska, where the legislation is currently furthest along... This setup has allowed companies like Apple to monopolize iPhone repair, John Deere to monopolize tractor repair, and Sony, Microsoft, and Nintendo to monopolize console repair...

Motherboard's reporter was unable to get a comment from Microsoft, Apple, and Sony, and adds that "In two years of covering this issue, no manufacturer has ever spoken to me about it either on or off the record."
Nintendo

$10K Package Of Super Nintendo Games Finally Found By Post Office (eurogamer.net) 155

A project to preserve (and validate) every Super Nintendo game ROM had been derailed when the post office lost a package containing 100 games from the PAL region. But now Byuu, the creator of the Higan SNES emulator, reports that the package has been found. An anonymous reader writes: Thursday Byuu finally posted photos of the unboxing for the package that was shipped to him January 5th. "I'd like to offer my sincerest apologies to the USPS for assuming the worst in that these games were stolen. I should not have been so hasty to assume malicious intent." At the same time, Byuu writes that "My package was sitting in Atlanta, GA for well over a month with my address clearly visible right on the box. Had this case not been escalated to the media, it likely would have gone up for auction in a bin with other electronics sometime in March."

Byuu is now refunding donations he'd received to replace the missing games, and says he can now also resume work on the SNES Preservation Project. And going forward, according to Eurogamer, "Byuu has said he will be more cautious with shipping games in the future -- only using smaller shipments, or buying individual games to scan and archive then selling them on to get some money back."

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