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Role Playing (Games)

Dungeons & Dragons' Influence and Legacy 127

Posted by Soulskill
from the roll-for-initiative dept.
An anonymous reader writes: This year is the 40th anniversary of the launch of Dungeons & Dragons, and it's getting a lot of mainstream attention. Long-time and former players are examining the game's influence and its legacy, even as it's being introduced to yet another generation of kids. "For countless players, Dungeons & Dragons redirected teen-age miseries and energies that might have been put to more destructive uses. How many depressed and lonely kids turned away from suicide because they found community and escape in role-playing games? How many acts of bullying or vandalism were sublimated into dice-driven combat? ... How many underage D.U.I.s never came to pass because spell tables were being consulted late into the night?" Meanwhile, as people who played the game long ago have grown into adults producing their own works, our culture has reaped the benefits of D&D's influence. "The league of ex-gamer writers also includes the 'weird fiction' author China Miéville (The City & the City); Brent Hartinger (author of Geography Club, a novel about gay and bisexual teenagers); the sci-fi and young adult author Cory Doctorow; the poet and fiction writer Sherman Alexie; the comedian Stephen Colbert; George R. R. Martin, author of the A Song of Ice and Fire series (who still enjoys role-playing games). Others who have been influenced are television and film storytellers and entertainers like Robin Williams, Matt Groening (The Simpsons), Dan Harmon (Community) and Chris Weitz (American Pie)."
Piracy

The Witcher 3 and Projekt Red's DRM-Free Stand 115

Posted by Soulskill
from the do-you-swear-to-give-the-whole-game-and-nothing-but-the-game dept.
An anonymous reader writes "This article goes into the making of upcoming fantasy title The Witcher 3. The studio, CD Projekt Red, reveals that, unusually, it'll be releasing the game as a DRM-free download. 'We believe that DRM does more harm to legit gamers than good for the gaming industry, that's why the game will also be completely DRM-free,' says the game's level designer, Miles Tost. The game will build on the strengths of The Witcher 2 while attempting to broaden its scope. 'We want to combine the strong pull of closed-world RPGs story-wise, with a world where you can go anywhere and do anything you want.'"
Role Playing (Games)

BioWare Announces Dragon Age Inquisition For October 7th 79

Posted by Soulskill
from the nobody-expects-the-dragonish-inquisition dept.
An anonymous reader writes "Today BioWare announced a new game in its popular Dragon Age RPG series titled Inquisition. The game will follow the story of an Inquisitor trying to rally the world against the magic-laden forces spewing from rifts opening to another place. The game's creative director, Mike Laidlaw, says players will be able to watch the world descend into chaos, and then deal with the burdens of power as they rally forces in opposition. BioWare is also taking the opportunity to fix all of the things they broke in Dragon Age 2: 'Top-down tactical view is back. Playable races are back. The game seems to have more of an emphasis on challenge thanks to non-regenerative health.' The game will launch on October 7th for the PC, PS3/4, and Xbox 360/One."
Role Playing (Games)

Ultima Online Devs Building Player-Run MMORPG 75

Posted by Soulskill
from the what-could-possibly-go-wrong dept.
An anonymous reader writes: "A group of former developers for Ultima Online has created a game company called Citadel Studios, and they're working on a new MMORPG called Shards Online. '[CEO Derek] Brinkmann described the game as a player-run MMO, which means at the highest level they can run their own servers and change the settings of that world, altering how long nighttime lasts or how quickly players can gain skills. On the next level down, server administrators can take the form of god characters, who can spawn monsters in the world, create items and launch live events. And in the level below that, players can modify the gameplay code. ... The game is set in a multiverse, where players can travel through different worlds. While all the worlds are unified by the same rule-set, Cotten told Polygon that they are each themed differently, and these themes will offer players a different experience. There's a world inspired by high fantasy. There's a world that is coming out of a steampunk industrial revolution. There's a world that consists of a coliseum in which players can fight each other in player-versus-player battles.'"
Role Playing (Games)

Blizzard To Sell Level 90 WoW Characters For $60 253

Posted by Soulskill
from the kung-fu-panda-pledge-week dept.
An anonymous reader writes "After their online store accidentally spilled the beans last week, Blizzard has now confirmed plans to let players pay $60 to boost one of their World of Warcraft characters to level 90, the current cap. At Blizzcon a few months ago, the company unveiled the game's next expansion, Warlords of Draenor, currently in development. When it comes out, they're giving every player a free boost to 90 in order to get to the new content immediately. They say this was the impetus for making it a purchasable option. 'It's tremendously awkward to tell someone that you should buy two copies of the expansion just to get a second 90. That's odd. So we knew at that point we were going to have to offer it as a separate service.' Why $60? They don't want to 'devalue the accomplishment of leveling.' Lead encounter designer Ion Hazzikostas said, '[L]eveling is something that takes dozens if not over 100 hours in many cases and people have put serious time and effort into that, and we don't want to diminish that.'" On one hand, I can appreciate that people who just want to get to endgame content may find it more efficient to spend a few bucks than to put a hundred hours into leveling a new character. On the other hand, I can't help but laugh at the idea that Blizzard will probably get a ton of people paying them to not play their game.
Role Playing (Games)

How Role-Playing Games Arrived In Japan With Black Onyx 50

Posted by Unknown Lamer
from the traIlblazers-don't-always-win dept.
eggboard writes "Henk Rogers was a Dutchman who arrived in Japan in the 1980s following a girlfriend (later, his wife). An inveterate D&D player, he became enthralled with the NEC-8801, and nearly killed himself trying to create a D&D-like world that he released as The Black Onyx. No one initially knew what to make of it, and the game sold slowly at first. Through savvy pricing, packaging, and press attention, sales grew, and the game jumpstarted RPGs in Japan. Rogers got left behind, though, as Dragon Quest and Final Fantasy hit a local nerve better than his efforts. 'I also realized that I didn't quite understand the Japanese aesthetic and way. These games were quite different to mine, and just struck a more effective cultural chord.' Rogers went on to license Tetris to Nintendo, though, so he did just fine."
Games

Emmett Plant Talks About the Paper-Based RPG Game Business (Video) 64

Posted by Roblimo
from the paper-games-never-quite-went-away dept.
Emmett has a good rep as a video game music composer, and he's worked on a number of Star Trek-related projects, including the recently-released audio book, How to Speak Klingon: Essential Phrases for the Intergalactic Traveler. Emmett freely admits that he has no experience with RPG games. The closest he's come was running a major D&D meetup some years back. But he has experience and contacts developed from many years working online not only within the Star Trek community but (years ago) on Slashdot and as editor for Linux.com. And, he says, when he was a teenager he ran comic book stores. So is Emmett suited to run an RPG company? Possibly. He's actively looking for games to publish. Sales aren't going to start for six months or so, so there is no website for Arrakeen Tactical quite yet. Until there is one, you can contact Emmett about his game venture by emailing angelaATclockworkjetpack.com.
Classic Games (Games)

Development To Begin Soon On New Star Control Game 160

Posted by Soulskill
from the brought-to-you-by-frungy!-the-sport-of-kings! dept.
In 1990, a development studio called Toys for Bob created a game called Star Control, a fun little space combat game with a bit of strategy added in. In 1992, they released Star Control 2, a full-blown space adventure RPG, which became one of the seminal works of early PC gaming. (Later open-sourced and released for modern systems.) After that, creators Fred Ford and Paul Reiche III lost control of the franchise to Accolade, who botched Star Control 3 and eventually abandoned the series. Last July, Stardock, the studio behind Sins of a Solar Empire, acquired the rights, and they're now discussing their plans to resurrect the classic series. They'll be using Star Control 2 as a template and an inspiration for all aspects of the game, though they won't be using any of the IP from Star Control I & II. They've also contacted Ford and Reiche and will try to hold true to their creative intentions. (The two currently run an Activision game studio, so they won't be involved with the new game.) Production will begin this winter.
Role Playing (Games)

Ask Slashdot: MMORPG Recommendations? 555

Posted by Soulskill
from the progress-quest-still-going-strong dept.
An anonymous reader writes "Lord of the Rings: Online's latest expansion, Helm's Deep, involved cutting many skills for all classes, with a only a handful reclaimable through the new, 1-dimensional trait trees. If you're not an end-game raider, you're out of luck. And if you are, you can now play your character perfectly with only one or two buttons. Like many who preordered the expansion, I feel robbed and I'm joining the mass exodus. What do you folks suggest? How do Guild Wars 2, RIFT, World of Warcraft and all the other MMORPGs stack up these days? What else would you recommend looking at?"
First Person Shooters (Games)

Game Preview: Firefall (video) 122

Posted by Soulskill
from the massively-multiple-first-people-shooting-at-each-other-for-fun dept.
With three letters, you can get most gamers' attention: MMO. With three more, you can just as quickly inspire skepticism and doubt: FPS. Ever since the MMORPG craze got underway, players and developers have been looking for ways to meld it with the FPS craze that's been going on since the days of Doom. Unfortunately, it's proven much more difficult than expected. The spectrum ranges only from high profile failures, like Richard Garriott's Tabula Rasa, to minor successes, like the Planetside games. That's why Red 5 Studios, a company built upon industry veterans from studios like Blizzard, has been hesitant to throw around the term 'MMOFPS' to describe its first game: Firefall. They say emphatically that it's 'a shooter first and foremost,' and that it also has MMORPG elements. It's more than an academic distinction; they feel that you can't simply cobble together two different genres. In order for the game to work, it has to do the shooter part well, with the relevant RPG parts (character advancement, a persistent world, crafting, etc.) added only in service to the shooter aspect. As Firefall takes shape in an open beta period, it's clear that this is the proper approach. Red 5's unfinished experiment is promising.
Input Devices

Vendetta Online Becomes the First MMO To Launch Support For the Oculus Rift. 48

Posted by Unknown Lamer
from the enter-the-multiverse dept.
Incarnate-VO writes "Many-platform space MMORPG Vendetta Online has added another first, with the official launch of support for the Oculus Rift family of head-mounted VR displays. The VR adds another level of immersion to the twitch-combat space title." A few limitations: Windows only (because the Rift only supports Windows), some effects are disabled, and the developers still want to tweak things like the HUD. But it's a good first step, and supports both the low-res and high definition revisions of the Occulus Rift.
Games

The Video Game Drawn By Hand 55

Posted by Soulskill
from the best-appendage-with-which-to-draw dept.
An anonymous reader writes "Interesting behind the scenes interview with the creator of Paper Sorcerer, the stunning hand drawn RPG video game that was successfully Kickstarted last year and is now nearing launch. Jesse Gallagher, the artist single-handedly creating the game in Unity, has painstakingly drawn out each character and environment across all 50 dungeons. He estimates he's gone through at least 600 pages of drawings in his notebooks in the process, and had to scan them all in — but he says it's worth it to give artists more control over the games they work on. 'I was disappointed with how little input the artists had into the overall game design, so I decided to go the solo dev route,' he says. 'Now I'd like to just continue making indie games until I fall over dead at the keyboard.'"
Games

2013 Nominees For Hobby Gaming's Top Prize 29

Posted by timothy
from the no-type-inference dept.
An anonymous reader writes "The thirteenth annual Diana Jones Award for Excellence in Gaming has five contenders: Wil Wheaton's "Tabletop" YouTube video series; the massive history of gaming book Playing at the World ; the Metatopia gaming convention where designers pay for access to alpha gamers; the romance-genre card game Love Letter ; and the RPG Dog Eat Dog in which players explore the dynamics of colonialism. When it comes to this award, typically all of the nominees are worth checking out."
Businesses

World of Warcraft Loses 1.3 Million Players in First Quarter of 2013 523

Posted by Unknown Lamer
from the going-back-to-dnd dept.
hypnosec writes "World of Warcarft, the gaming industry's most popular franchise and one of Blizzard's cash cows, is bleeding subscribers with 1.3 million defecting from the game in the first quarter of 2013 alone. Blizzard revealed a subscriber decline of over 14%, the total now standing at 8.3 million in their earnings call press release (PDF)."
Role Playing (Games)

Meet the Gamers Keeping Retro Consoles Alive 79

Posted by timothy
from the disco-is-not-dead-disco-is-life dept.
An anonymous reader writes "You see those stories popping up every now and then — new Dreamcast game released, first SNES game in 15 years etc — but an in-depth feature published today takes a look at the teams behind the retro revival, and looks at why they do what they do. Surprisingly, there seems to be a viable audience for new releases — one developer says his games sell better on Dreamcast than they do on Nintendo Wii. Even if the buyers vanished, the retro games would still keep coming though: 'I wager I'd have to be dead, or suffering from a severe case of amnesia, to ever give this up completely,' says one developer." Update: 03/23 18:28 GMT by T : If you want to play original classic games on new hardware, instead of the other way around, check out Hyperkin's RetroN 3, which can play cartridges from 5 classic consoles.
Role Playing (Games)

Villians & Vigilantes Creators Win Lawsuit, Rights To Game 30

Posted by timothy
from the remember-my-brother-playing-this dept.
rcade writes "Jeff Dee and Jack Herman, the creators of the old-school super-hero roleplaying game Villains & Vigilantes, have won a copyright and trademark lawsuit over the game's publisher Scott Bizar of Fantasy Games Unlimited. Magistrate Judge Mark E. Aspey of the U.S. District Court of Arizona ruled that Jeff Dee and Jack Herman own the rights to the game based on the 1979 contract they reached with Bizar. The court also found that Bizar never had the right to sell derivative products or ebook PDF editions, which are a big deal to tabletop publishers these days. Too bad this judge didn't hear Jerry Siegel and Joe Shuster's case."
Role Playing (Games)

Planescape: Torment Successor Funded In 6 Hours 118

Posted by Soulskill
from the give-the-people-what-they-want dept.
New submitter abuelos84 writes "Just a few hours after the Kickstarter project was opened to the public, Torment: Tides of Numenera, successor of the legendary Planescape:Torment, had been funded. In the dev's own words: 'Our heads are still spinning at the incredible response we have had from today's support of our Kickstarter campaign. We had plans to roll out our stretch goals and to write our Kickstarter updates but never in our wildest dreams did we think we would fund this quickly!!! We are joyfully scrambling right now to get a longer update and some stretch goals in front of you as soon as we can. We should have more to say later today.'"
Role Playing (Games)

WotC Releases Old Dungeons & Dragons Catalog As PDFs 224

Posted by Soulskill
from the going-for-the-saving-throw dept.
jjohn writes "Wizards of the Coasts, holders of the TSR catalog, have released rulebooks and modules for most editions of Dungeons and Dragons through a partnership with DriveThruRPG.com. The web site, dndclassics.com, may be a little overloaded right now. Most module PDFs are $4.99 USD." The article points out that these are all fresh scans of the old books. It's also worth noting that the decision to make these PDFs available reverses WotC's 2009 decision to stop all PDF sales because of piracy fears. The only reference to this in the article is a quote from the D&D publishing and licensing director: "We don't want them to go to torrent sites. Why not give them a legal route?"
PC Games (Games)

PC Games To Watch For In 2013 280

Posted by Soulskill
from the also-known-as-the-post-duke-nukem-era dept.
An anonymous reader writes "PC Gamer has put together a huge list of PC games that are due to come out in 2013. They've broken out the lists by genre, and each list is pretty long. It looks like a good starting point for finding the games you want to keep an eye on. Here are some highlights: Star Wars 1313: 'Early glimpses suggest the game will ignore lightsabers and force powers in favor of gadgetry and guns, and the claims are for a more grounded and gritty fiction, instead of the fruity pan-galactic melodrama to which we are accustomed.' The Elder Scrolls Online: 'The real reason to watch The Elder Scrolls Online is the talent behind it – the ex-Mythic developers responsible for the innovative Warhammer: Age of Reckoning and, before that, Dark Age of Camelot. Don't write off the old-school MMO just yet.' Mars: War Logs: 'Say it with me: a cyberpunk RPG set on Mars. That's all you need to know.' Ring Runner: 'Missions challenge you to escape exploding trenches, battle bosses bigger than your screen, race against NPC pilots and engage in spectacular space skirmishes in an engine modeled on the laws of Newtonian physics.' There will also be new installments of Dragon Age, SimCity, Grand Theft Auto, StarCraft, Command & Conquer, and Everquest."
Microsoft

Nokia Engineer Shows How To Pirate Windows 8 Metro Apps, Bypass In-app Purchases 268

Posted by Soulskill
from the internet-never-forgets dept.
MrSeb writes "The principal engineer for Nokia's WP7 and WP8 devices, Justin Angel, has demonstrated, in rather frank detail, how to pirate Windows 8 Metro apps, how to bypass in-app purchases, and how to remove in-game ads. These hacks aren't exactly easy, but more worryingly they're not exactly hard either. Angel shows that turning a trial version of a Metro app into the full version — i.e. pirating an app — is scarily simple. It's just a matter of downloading an open-source app and changing an XML attribute from 'Trial' to 'Full.' Likewise, a quick change to a XAML file can remove an app's ads. Bypassing in-app purchases is a little trickier, involving some reverse engineering of some DLLs and and decryption of database files, but Angel still makes it look fairly easy. Angel gives himself one million credits in Soulcraft, an RPG game — something that would cost you over a thousand dollars, if you performed a legitimate in-app purchase. Angel also demonstrates a way to bypass in-app purchases in WinJS (Metro/JavaScript) apps, by injecting scripts into IE10 (the rendering engine for WinJS apps). It's easy to blame Microsoft for this, but isn't this really an issue that is intrinsic to all installed applications? The fact is, Windows 8 Metro apps are stored on your hard drive — and this means that you have access to the code and data. Hex editors, save game editors, bypassing Adobe's 30-day trials by replacing DLL files, pirating Windows 8 apps — these are all just different incarnations of the same attack vectors."

The meat is rotten, but the booze is holding out. Computer translation of "The spirit is willing, but the flesh is weak."

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