Zothecula writes "Nintendo recently announced that it was ceasing all production of its original Wii video game console. It seemed as if it had run its course, and Nintendo was shifting 100 percent of its focus to the floundering Wii U. Turns out, the Japanese company had other plans, announcing that its previously Canada-exclusive $99 Wii Mini is making its way to the U.S. 'The $99 price has been neglected in this product generation, but in the past, it has been a very successful price for game consoles. More than half of the volume of machines in the PlayStation and PlayStation 2 generations sold at the $99 or under price."
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An anonymous reader writes "River City Ransom: Underground is the latest high profile game campaign on Kickstarter but as an interview with the title's creators this week highlights, it's not exactly a new game. Rather, it's an official sequel to a Nintendo Entertainment System/Famicom classic, belt-scroller River City Ransom. Remarkably, getting the license and the help of original River City creator Yoshihisa Kishimoto proved easy for the team, indie developers who were submitting game designs to Atari in crayon, aged six. 'I asked for the license and I asked Kishimoto-san if he had an interest in helping us make a better Kunio-kun game,' producer Daniel Crenna says. 'It's not particularly dramatic to say that, but I asked.' As the author points out, it's interesting to imagine what other games could be resurrected with a little bit of polite curiosity.""
Nerval's Lobster writes "Jon Brodkin talked to indie developers (including the creator of Super Mario Bros. Crossover), former Nintendo employees, and a number of others about where exactly Nintendo went wrong over the past few years. Their conclusions? Nintendo made a number of mistakes, including a lack of an indie-developer ecosystem, a refusal to license out core properties such as Super Mario to other gaming platforms (or even iOS and Android), and platforms that don't appeal to hardcore gamers. While the developers suggest Nintendo is taking steps to broaden its horizons, such as by reaching out to smaller studios, it's questionable whether such efforts will succeed in a world where the PS4 and Xbox One are about to enter the market, and iOS and Android are swallowing up mobile gamers' time and dollars. What do you think?"
barlevg writes "A college student at Rensselaer Polytechnic Institute spent nine months meticulously remaking Super Mario Bros. based on the latest web standards. His project is open source and the code freely available through Github. The site recently gained widespread media attention, which unfortunately brought it to the attention of Nintendo, which has requested that the site be taken down. In a column on the Washington Post website, tech blogger Timothy Lee makes the case for how this is a prime example of copyrights hindering innovation and why copyright lengths should be shortened. Among his arguments: copyrights hinder innovation by game designers seeking to build upon such games, and shortening copyright would breathe new life into games who have long since passed into obsolescence."
Nerval's Lobster writes "Valve has announced SteamOS, Steam Machines, and a Steam controller — the components necessary for it to create a viable living-room gaming experience. Valve's strategy with these releases seems pretty clear: create a platform based on openness (SteamOS is a Linux-based operating system), in contrast to the closed systems pushed by console rivals such as Sony and Microsoft. If Valve chooses to release Half-Life 3 in conjunction with its Steam Machines' rollout, it could help create further buzz for the system, given the years' worth of pent-up demand for the next chapter in the popular FPS saga. But can Valve's moves allow it to actually compete against Nintendo, Microsoft, and Sony on equal terms? What do you think?"
Now that we have the full picture of Valve's efforts to bring PC gaming to the living room (SteamOS, dedicated hardware, and a fresh controller design), people are starting to analyze what those efforts will mean for gaming, and what Valve must do to be successful. Eurogamer's Oli Welsh points out that even if Steam Machines aren't able to take the market away from Sony, Microsoft, and Nintendo, they put us a step closer to the final console generation. "Valve has hopefully sidestepped the most depressing aspect of console gaming: the enforced obsolescence that makes you consign your entire games collection to a dusty cupboard every five years." GamesRadar notes that Valve's approach is fundamentally different from that of the current console manufacturers because it's about putting more power into the hands of the users. "The takeaway from SteamOS, then, is that openness breeds innovation. Valve's putting the very source code of its operating system in the hands of everyone who wants it just to see what happens. Comparatively, Microsoft is pushing its Windows Store, turning Windows into an increasingly closed platform (i.e. one that charges costly development licensing fees and restricts access to certain content providers)." Everyone's curious to see how the controller will perform, so Gamasutra and Kotaku reached out to a number of game developers who have experimented with prototypes already. "[Dan Tabar of indie studio Data Realms] said the configuration map for the controller allows you to do 'pretty much anything.' For example, developers can slice up a pad into quarters, each one representing a different input, or even into eight radial sections, again, each section representing whatever you want, mapping to key combinations, or to the mouse." Tommy Refenes, co-creator of Super Meat Boy, wrote an in-depth description of his experience with the device. He summed up his reaction by saying, "Great Start, needs some improvements, but I could play any game I wanted with it just fine."
First time accepted submitter trickstyhobbit writes "Former Nintendo president and majority stockholder Hiroshi Yamauchi has died. He was president of the company for over 50 years and saw the development of the NES, SNES, Nintendo 64, and GameCube among other devices." His career at Nintendo is worth reading about.
jfruh writes "When Sony announced the PS Vita TV yesterday, most observers saw it as competition for the Apple TV and Roku, or maybe the Ouya. But gaming writer Peter Smith views it differently; he thinks that remote play, including the ability to stream games from the upcoming PlayStation 4 console, will be the Vita TV's killer-app. In that sense, it isn't so much a low-cost replacement for casual gamers as an add-on to the high-end PS4. '[W]hen you're in the middle of a game and someone wants to watch TV, you can just grab a Vita and keep on playing. (This is similar to the popular "tablet play" feature of Nintendo's Wii U, without the Wii U's limitation of having to stay in close proximity to the base console.) ... For any Playstation 4 household with more than one TV I think the PS Vita TV will become a 'must-have' accessory; it's almost like getting a second PS4 for $100.'"
Today Nintendo announced a new handheld gaming console called the 2DS. It will play all games from the DS and the 3DS, but games from the latter will be shown in 2-D (essentially as if the 3DS's depth slider was turned all the way down). The 2DS abandons the clamshell design of the earlier handhelds; instead, the device is a slightly wedge-shaped tablet with two small LCD screens — thicker at the top and thinner at the bottom. "It's a design that seems calculated to reduce manufacturing costs and durability issues, but it also seems fated to make the system nearly impossible to fit inside most pants pockets. The buttons and controls that were on the bottom half of previous DS and 3DS systems are now shifted toward the top, so you can reach the shoulder buttons that now rest above the top screen. This means you grip the 2DS from the sides rather than supporting it from the bottom with the corners resting in palm of your hand, like previous DS models." Nintendo of America President Reggie Fils-Aime said the new console is target at younger children, as the 3DS is recommended for players age 7 and up. It's also cheaper than the other models at $130.
rescendent writes with news that the Wii U still isn't selling very well. From the article: "Nintendo's Wii U console sold only 160,000 units worldwide during the past three months, with the company blaming a lack of first-party releases for the poor performance. Software sales for the system were just 1.3 million units. During the period Nintendo sold 90,000 Wii U consoles in Japan, 60,000 in the US and only 10,000 in Europe and Australia." El Reg reports that the Wii sold 210,000 units in the same quarter. On the bright side, Nintendo is once again profitable.
hypnosec writes "Nintendo has revealed that it has detected illicit logins in nearly 24,000 accounts on one of the main fan sites in Japan 'Club Nintendo' and account details such as real names, addresses, emails and phone numbers may have been accessed. According to Nintendo the mass login attempts have been made using a list of login credentials containing usernames and password obtained from some service other than Nintendo. The company revealed that it detected over 15 million login attempts out of which 23,926 were successful."
An anonymous reader writes "While the Wii U struggles, Nintendo's been raiding the archives and resurrecting some of its lesser known stars from yesteryear, including Chibi Robo, Steel Diver, and yes, Mario's oft-ignored brother himself — the company is going so far as to call 2013 the "year of Luigi". But as an article published today points out, there are still many more forgotten heroes in Nintendo's IP back catalogue. Series like Excitebike, Waveracer and 1080 used to be trusted to launch a new console, while NES classics like Ice Climber have all but been forgotten, alongside some of GameFreal's lesser known creations. Will they be enough to save Nintendo this generation?"
Nintendo says, "With Wii Street U powered by Google, you can step into Google Street View with an immersive experience that feels like you’re actually there! View a 360-degree Google Maps Street View of locations all over the world using the Wii U GamePad motion controls. Use the GamePad touch screen to type in an address or location and explore, or instantly travel to over 70 fascinating, hand-picked locations around the globe." It all looks lovely, but can't we do most of this with Android phones? And couldn't a smart developer make the Google Street View Android phone experience even more immersive, so we wouldn't all need to buy a Wii U? Nintendo, we love you, but the Wii U still looks pretty dead unless it gets some major rethinking, and this Street View app doesn't seem to be it.
An anonymous reader writes "Now that both Sony and Microsoft have announced their next-gen consoles, and we've gotten solid information about their hardware, technology, and features, Eurogamer asks whether Nintendo's struggling Wii U will be able to hold its own once the new competition arrives. 'Wii U has tanked — there's no other way to put it — with even the release of traditional big-hitters like Dragon Quest 10 failing to make a dent in the Japanese market. If you believe certain analysts, April saw things getting even worse in the U.S. with the Wii U shifting under 40,000 units, easily outsold by the 360 and PS3 — and, even more embarrassingly, the Wii.' If the Wii U doesn't see a miraculous turnaround, Nintendo may be left with the difficult choice of whether to port its software to competing consoles. It'll also serve as a bellwether to see if the big gamer complaint about the new Sony and Microsoft consoles — that they're only partly about games — is honest. 'At a time when the goal of its competitors is to own the living room, the extent of Nintendo's ambition is simply to be in it — a dedicated games console, and no more.'"
mcleland writes "The BBC reports that Nintendo is now using the content ID match feature in YouTube to identify screencap videos of people playing their games. They then take over the advertising that appears with the video, and thus the ad revenue. Nintendo gets it all, and the creators of these videos (which are like extended fan-made commercials for the games) get nothing. Corporate gibberish to justify this: 'In a statement, the firm said the move was part of an "on-going push to ensure Nintendo content is shared across social media."'"
mask.of.sanity writes with news of the jail sentences for three members of LulzSec. From the article: "Three members of the hacktivist group LulzSec have been sentenced to a total of six years in prison. Ryan Ackroyd, Jake Davis and Mustafa al-Bassam were charged with attacks on the Serious Organised Crime Agency, Sony, Nintendo, 20th Century Fox and governments and police forces in a 50-day spree in the summer of 2011. Davis was sentenced to 24 months in a young offender's institution and he will serve half of the sentence. Al-Bassam received a 20-month sentence, suspended for two years and 300 hours unpaid work. Ackroyd was given a 30-month sentence; he will serve half. Cleary also pleaded guilty to possession of child abuse images following a second arrest on October 4, 2012. He will be sentenced at separate hearing." The Guardian has a short article on the remaining loose ends in the story of LulzSec.
Krazy Kanuck sends this quote from the BBC: "Warner Bros is being sued for the alleged unauthorized use of two cats that have achieved internet fame. ... The complaint alleged that the cats were used without permission in Scribblenauts, a series of games on the Nintendo DS and other platforms. Court documents alleged that Warner Bros and 5th Cell 'knowingly and intentionally infringed' both claimant's ownership rights. 'Compounding their infringements,' court papers (PDF) said, 'defendants have used "Nyan Cat" (designed by Christopher Torres) and "Keyboard Cat" (created in 1984 by Charles Schmidt), even identifying them by name, to promote and market their games, all without plaintiffs' permission and without any compensation to plaintiffs.' "
damn_registrars writes "Nintendo has announced that at the end of June it will be canceling the services of several of the channels that are built in to the original Wii, including the Weather, News, Everybody Votes, and Mii Contest. This will also affect the WiiConnect24 services, though should not affect the Wii shopping channel. They added: 'Exchange of Wii messages on the Wii Message Board, exchange of Mii characters on the Mii Channel and message/data exchange within some games will be disabled.'"
An anonymous reader writes "Homebrew Coder Pate has released a DOS Emulator for the Raspberry Pi. Originally released for the Nintendo DS and Android, the emulator currently can emulate a CPU: 80486 processor, including the protected mode features (for running DOS4GW games) but without virtual memory support. The emulation runs at a speed around that of a 20MHz 80486 (which equals a 40MHz 80386) machine. It has support for Super VGA graphics, Soundblaster 2.0, Memory, USB keyboard and mouse. Perfect for playing old classics such as Doom, Duke Nukem 3D and Theme Park."
An anonymous reader writes "You see those stories popping up every now and then — new Dreamcast game released, first SNES game in 15 years etc — but an in-depth feature published today takes a look at the teams behind the retro revival, and looks at why they do what they do. Surprisingly, there seems to be a viable audience for new releases — one developer says his games sell better on Dreamcast than they do on Nintendo Wii. Even if the buyers vanished, the retro games would still keep coming though: 'I wager I'd have to be dead, or suffering from a severe case of amnesia, to ever give this up completely,' says one developer." Update: 03/23 18:28 GMT by T : If you want to play original classic games on new hardware, instead of the other way around, check out Hyperkin's RetroN 3, which can play cartridges from 5 classic consoles.