Australians Set To Pay 50% More For Apps After Apple Price Spike ( 93

SlappingOysters writes: Within 36-hours the price of Apple apps is set to increase in Australia, Sweden and Indonesia. It will bring the price of buying an app out of alignment with the value of the Australian dollar, and leave the country's Apple fans paying 50% more for their iOS software than their American counterparts. It's unfortunate timing, with the recent launch of the iPhone 6s and the upcoming fourth generation of Apple TV.

Not All iPhone 6s Processors Are Created Equal ( 262

itwbennett writes: Apple is splitting the manufacture of the A9 processor for its iPhone 6s between TSMC (~60%) and rival Samsung (~40%) — "and they are not created equal," writes Andy Patrizio. For starters, Chipworks noted that Samsung uses 14nm while TSMC uses 16nm. A Reddit user posted tests of a pair of 6s Plus phones and found the TSMC chip had eight hours of battery life vs. six hours for the Samsung. Meanwhile, benchmark tests from the folks at MyDriver (if Mr. Patrizio's efforts with Google Translate got it right) also found that the Samsung chip is a bigger drain on the phone's battery, while the TSMC chip is slightly faster and runs a bit cooler. So how do you know which chip you got? There's an app for that.

Advertising Malware Affects Non-Jailbroken iOS Devices 69

An anonymous reader writes: Malware called YiSpecter is infecting iOS devices belonging to Chinese and Taiwanese users, and is the first piece of malware that successfully targets both jailbroken and non-jailbroken devices, Palo Alto Networks researchers warn. What's more, the techniques it uses for hiding are making it difficult to squash the infection. YiSpecter's malicious apps were signed with three iOS enterprise certificates issued by Apple so that they can be installed as enterprise apps on non-jailbroken iOS devices via in-house distribution. Through this kind of distribution, an iOS app can bypass Apple's strict code review procedures and can invoke iOS private APIs to perform sensitive operations.

Some Apple iPhone 6s and 6s Plus Smartphones Mysteriously Powering Down 59

MojoKid writes: Apple's iPhone 6s and 6s Plus were two of the most highly anticipated smartphones to launch so far this year. The excitement surrounding Apple's new refresh cycle flagships was so great that Apple reported record first weekend sales, with 13 million devices finding their way to customers. However, it appears that some of those customers are having a puzzling issue with their brand new iPhones. Owners are reporting that their phones are turning off randomly when left alone — even when the smartphones have sufficient battery remaining. "New Phone 6s 128GB turned off for no reason the last two nights," wrote Joachim Frey in an Apple discussion thread. "In the morning you then have to push the power-on button for a long time to get it started."

Ask Slashdot: Simple, Cross-Platform Video Messaging? 115

DeathToBill writes: I spend a lot of time away from my kids (think months at a time) who are aged 3-8. I keep in touch with them by Skype, but the young ones are not really old enough to concentrate on it and we're often in quite different timezones, so it's not often it can be very spontaneous. We'd like to have some way that we can record short video messages of things we're doing and send them to each other. It needs to have an iPad app that is simple enough for a three-year-old to use with help and for a five-year-old to use without help; it needs to have an Android or web client, preferably one that doesn't require an Apple ID; it needs to be able to record a short video and send it to someone. As far as I can tell, iMessage requires Apple kit (there is an Android app but it sends all your messages through a server in China...) and Whatsapp works on iPhone but not iPad. What can you suggest?

The Real Cost of Mobile Ads 117

New submitter cvdwl writes: A New York Times (mildly paywalled) article and associated analysis discuss the consumer cost of mobile ads, assuming a US$0.01/MB data plan. The article provides one of the only estimates I've seen of the the real cost in time and money (and time is money) of mobile advertising. Ethics of ad-blockers aside, this highlights the hidden costs of data-heavy (often lazy and poorly developed) web-design. In a nutshell, the worst sites took 10-30s load 10-20MB, costing $0.15-0.40, over 4G due to a blizzard of video, heavy images, and occasionally just massive scripts. The best sites had high content to ad ratios, typically loading 1-3MB of content and >500kB of advertising.

Advertisers Already Using New iPhone Text Message Exploit 111

Andy Smith writes: The annoying App Store redirect issue has blighted iPhone users for years, but now there's a new annoyance and it's already being exploited: Visit a web page on your iPhone and any advertiser can automatically open your messages app and create a new text message with the recipient and message already filled in. We can only hope they don't figure out how to automatically send the message, although you can bet they're trying.

iPhone 6s's A9 Processor Racks Up Impressive Benchmarks 213

MojoKid writes: Underneath the hood of Apple's new iPhone 6s and iPhone 6s Plus models is a new custom designed System-on-Chip (SoC) that Apple has dubbed its A9 processor. It's a 64-bit chip that, according to Apple, is the most advanced ever built for any smartphone, and that's just one of many claims coming out of Cupertino. Apple is also claiming a level of gaming performance on par with dedicated game consoles and with a graphics engine that's 90 percent faster than the previous generation. For compute chores, Apple says the A9 chip improves overall CPU performance by up to 70 percent. These performance promises come without divulging too much about the physical makeup of the A9, though in testing its dual-core SoC does seem to compete well with the likes of Samsung's octal-core Exynos chips found in the Galaxy S6 line. Further, in intial graphics benchmark testing, the A9 also leads the pack in mosts tests, sometimes by a healthy margin, even besting Qualcomm's Snapdragon 810 in tests like 3DMark Ice Storm Unlimited.

Apple XcodeGhost Malware More Malicious Than Originally Reported 79

An anonymous reader writes: Details were scant when Apple confirmed the XcodeGhost malware had infiltrated the iOS App Store. The company didn't say which specific iOS vulnerabilities were exposed and didn't indicate how its iPhone users were affected. However, a Palo Alto Networks security analyst is reporting that XcodeGhost had been used to phish for iCloud passwords, and more specific details are emerging. According to the Networkworld article: "URLs can be sent to the iOS device and opened. This isn't limited to HTTP and FTP URLs, but includes local URLs, such as itunes:// and twitter:// that iOS can be used for inter-app communications. For example, this could be used to force automatic phone calls to premium phone numbers, which can charge up to $1 per minute in some cases. Some iOS password manager apps use the system clipboard to paste passwords into the login dialog. As another example, the XcodeGhost malware can read and write data in the user's clipboard, which would allow it to snatch a password."

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Apple's First Android App Makes It Easy To Move To iOS 174

Mark Wilson writes: Apple has released its first ever Android app. No, there's not an Android version of Safari or anything like that, but a tool designed to simplify the process of switching to iOS. The predictably named Move to iOS will appeal to anyone who was persuaded to switch allegiances by the release of the iPhone 6s and iPhone 6s Plus, or indeed iOS 9. The app can be used to move contacts, messages, photos and more to a new iPhone or iPad, and is compatible with phones and tablets running Android 4.0 and newer. It works slightly differently to what you may have expected. Rather than uploading data to the cloud, it instead creates private Wi-Fi network between an Android and iOS device and securely transfers it.

Apple's 16GB IPhone 6S Is a Serious Strategic Mistake 324 writes: Matthew Yglesias writes at Vox that Apple's recent announcement of an entry level iPhone 6S is a serious strategic mistake because it contains just 16GB of storage — an amount that was arguably too low even a couple of years back. According to Yglesias, the user experience of an under-equipped iPhone can be quite bad, and the iPhone 6S comes with features — like the ability to shoot ultra-HD video — that are going to fill up a 16GB phone in the blink of an eye. "It's not too hard to figure out what Apple is up to here," writes Yglesias. "Leaving the entry-level unit at 16GB of storage rather than 32GB drives higher profit margins in two ways. One, it reduces the cost of manufacturing the $649 phone, which increases profit margins on sales of the lowest-end model. Second, and arguably more important, it pushes a lot of people who might be happy with a 32GB phone to shell out $749 for the 64GB model."

But this raises the question of what purpose is served by Apple amassing more money anyhow. Apple pays out large (and growing) sums of cash to existing shareholders in the form of dividends and buybacks, but its enormous cash stockpile keeps remorselessly marching up toward $200 billion. "Killing the 16GB phone and replacing it with a 32GB model at the low end would obtain things money can't buy — satisfied customers, positive press coverage, goodwill, a reputation for true commitment to excellence, and a demonstrated focus on the long term. A company in Apple's enviable position ought to be pushing the envelop forward on what's considered an acceptable baseline for outfitting a modern digital device, not squeezing extra pennies out of customers for no real reason."

Can We Trust Apple To Make a Good Games Console? 174

An anonymous reader writes: The Apple TV took center stage at the company's recent press event. It's getting its own operating system, better support for watching movies and listening to music, and full integration with Siri. All to be expected. But Apple is also pushing for the device to become a hub connecting mobile gaming with your TV. This article questions whether Apple has the chops to become a serious contender in living room gaming. Quoting: "[T]he subtext was clear: Apple thinks it can take on Nintendo for third place in the console market. The problem is, even while it's parading game developers on stage, it's still not clear if Apple actually wants to take on the console market. The inconsistency within the company when it comes to games is painful to see, and shows no sign of abating any time soon. ... The iPhone is the largest games store on the planet, and it's managed by a company whose attitude to the medium is 'go write a book.' That hasn't stopped magnificent art being made for Apple's platforms, but it has stopped some, such as Sweatshop HD, which was pulled from the app store in 2013."

Why Apple's iPhone Upgrade Program Is a Bad Deal For Most 279

Mark Wilson writes: You may have heard that Apple had a little get together today. There were lots of big launches — the iPhone 6S, the iPhone 6S Plus, and the iPad Pro. Those waiting for an iPhone fix were given quite a lot of get excited about, but like your friendly local drug dealer, Apple has a 'sweetener' to help ensure its customers just keep on coming back for more: the iPhone Upgrade Program which lets you upgrade to a new iPhone every year as long as you keep paying each month. On the face of it, it might seem like a good deal — particularly as the price includes Apple Care — but is that really the case? What Apple's actually doing is feeding the habit of iPhone junkies, keeping their addiction going a little bit longer, and a little bit longer, and a little bit longer. In reality, Apple would like you to perma-rent your iPhone and keep paying through the nose for it. Ideally forever.