jovius writes: Finnish artists Juha van Ingen and Janne Särkelä have developed a monumental GIF called AS Long As Possible, which loops once per 1000 years. The 12 gigabyte GIF is made of 48,140,288 numbered frames, that change about every 10 minutes. They plan to start the loop in 2017, when GIF turns 30 years old. "If nurturing a GIF loop even for 100 — let alone 3,000 years — seems an unbelievable task, how much remains of our present digital culture after that time?", van Ingen said. The artists plan to store a mother file somewhere and create many iterations of the loop in various locations — and if one fails, it may be easily synchronized with, and replaced by, another. Maybe they should use FLIF instead.
An anonymous reader writes: When Oculus took to Kickstarter in 2012, the company sought to create the 'DK1', a development kit of the Rift which the company wanted to eventually become an affordable VR headset that they would eventually take to market as a consumer product. At the time, the company was aiming for a target price around $350, but since then the company, and the scope of the Rift headset, has grown considerably. That's one reason why Oculus Founder Palmer Luckey says that the consumer Rift headset, launching in Q1 2016, will cost more than $350. '...the reason for that is that we've added a lot of technology to this thing beyond what existed in the DK1 and DK2 days,' says Luckey.
MojoKid writes: Underneath the hood of Apple's new iPhone 6s and iPhone 6s Plus models is a new custom designed System-on-Chip (SoC) that Apple has dubbed its A9 processor. It's a 64-bit chip that, according to Apple, is the most advanced ever built for any smartphone, and that's just one of many claims coming out of Cupertino. Apple is also claiming a level of gaming performance on par with dedicated game consoles and with a graphics engine that's 90 percent faster than the previous generation. For compute chores, Apple says the A9 chip improves overall CPU performance by up to 70 percent. These performance promises come without divulging too much about the physical makeup of the A9, though in testing its dual-core SoC does seem to compete well with the likes of Samsung's octal-core Exynos chips found in the Galaxy S6 line. Further, in intial graphics benchmark testing, the A9 also leads the pack in mosts tests, sometimes by a healthy margin, even besting Qualcomm's Snapdragon 810 in tests like 3DMark Ice Storm Unlimited.
Vigile writes: In preparation for the release of the free-to-play Fable Legends game on both Xbox One and PC this winter, Microsoft and Lionhead Studios released a benchmark today that allows users to test performance of their PC hardware configuration with a DirectX 12 based game engine that pushes the boundaries of render quality. Based on a modified UE4 engine, Fable Legends includes support for asynchronous compute shaders, manual resource barrier tracking and explicit memory management, all new to the DX12 API. Unlike the previous DX12 benchmark, Ashes of the Singularity, which focused mainly on high draw call counts and mass quantities of on-screen units, Fable Legends takes a more standard approach, attempting to improve image quality and shadow reproduction with the new API. PC Perspective has done some performance analysis with the new benchmark and a range of graphics cards, finding that while NVIDIA still holds the lead at the top spot (GTX 980 Ti vs Fury X), the AMD Radeon mid-range products offer better performance (and better value) than the comparable GeForce parts.
An anonymous reader writes: Facebook has launched its 360-degree video feature, with an eye to virtual reality and next year's release of the Oculus Rift. Among the showcase videos is a specially rendered 'fly-through' of a scene from new Star Wars movie 'The Force Awakens', allowing the viewer to pan laterally and horizontally as the movie progresses. This kind of immersive video was made possible with Apple's QuickTime VR in the 1990s, but was hampered by the same technological bottlenecks of the period as VRML.
jones_supa writes: Gamasutra reports that Nintendo has quietly joined Khronos Group, the consortium managing the OpenGL and Vulkan graphics APIs. The news was brought to Gamasutra's attention by a NeoGaf post, which notes that Nintendo's name was added to the list of Khronos Group contributing members earlier this month. As a Khronos Group contributor Nintendo has full voting rights and is empowered to participate in the group's API development, but it doesn't have a seat on the Khronos Group board and can't participate in the final ratification process of new API specifications.
MojoKid writes: NVIDIA is taking things is a slightly different direction today, at the ultra-high-end of their mobile graphics offering, introducing a "new" mobile GPU implementation, that's not really a mobile part at all, the GeForce GTX 980. Notice, there's no "M" on the end of that model number. NVIDIA is betting that the enthusiasts that are most likely to buy a notebook with a GeForce GTX 980 in it are savvy enough to understand the difference. Through some careful binning and optimization of the components that accompany the GPU, including the memory, voltage regulation module, and PCB, NVIDIA was able to take the full desktop GeForce GTX 980 GPU and cram it into mobile form factors. The mobile flavor of the GeForce GTX 980 features selectively binned GPUs that are able to achieve high frequencies at lower-than-typical voltages. And those GPUs are paired to 7Gbps GDDR5 memory and a heat sink with up to 2X the capacity of typical solutions. Notebooks powered by this GPU will be unlocked, and fully overclockable.The performance of the GeForce GTX 980 will also allow notebooks powered by the GPU to push multiple screens or power VR gear. NVIDIA was demoing a GTX 980-powerd Clevo notebook at an event in New York, connected to a trio of 1080P monitors, running GTA V at smooth framerates.
An anonymous reader writes: AMD has finally revealed some basic details concerning their support of Vulkan on Linux. AMD has a Vulkan driver but it will begin its life as closed-source, reports Phoronix. In time the AMD Vulkan driver will transition to being open-source. This Vulkan driver is built to interface with their new AMDGPU kernel DRM driver that's part of their long talked about AMD open-source strategy for Linux. This closed-then-open Vulkan driver will be competing with Valve's Intel Vulkan driver that will be open from day one.
An anonymous reader writes: Mr. Torvalds has released Linux 4.3-rc1 this weekend. He characterized the release as "not particularly small — pretty average in size, in fact. Everything looks fairly normal, in fact, with about 70% of the changes being drivers, 10% architecture updates, and the remaining 20% are spread out." There are a number of new user-facing features including stabilized Intel "Skylake" processor support, initial AMD R9 Fury graphics support, SMP scheduler optimizations, file-system fixes, a reworked open-source NVIDIA driver, and many Linux hardware driver updates.
jj110888 writes: Mesa, the open source implementation of OpenGL, has just announced version 11.0. This adds support for the amdgpu driver, fixes for non-Windows platforms, new OpenGL ES extensions supported, and more. Most notable is the support for all extensions in OpenGL 4.1 by the radeonsi and nvc0 drivers, and support for extensions added in OpenGL 4.2 by the i965 driver. This brings the OpenGL version supported by core Mesa from 3.3 to 4.2, five and a half years after OpenGL 4 was released. Mesamatrix gives the status of which OpenGL extensions are supported by which open source driver. Vulkan, on the otherhand, will have an open source driver once the spec is released.
Vigile writes: Back when AMD announced it would be producing an even smaller graphics card than the Fury X, but based on the same full-sized Fiji GPU, many people wondered just how they would be able to pull it off. Using 4096 stream processors, a 4096-bit memory bus with 4GB of HBM (high bandwidth memory) and a clock speed rated "up to" 1000 MHz, the new AMD Radeon R9 Nano looked to be an impressive card. Today, PC Perspective has a review of the R9 Nano and though there are some quirks, including pronounced coil whine and a hefty $650 price tag, it offers nearly the same performance as the non-X Radeon R9 Fury card at 100 watts lower TDP! It is able to do that by dynamically adjusting the clock speed from ~830 MHz to 1000 MHz depending on the workload, always maintaining a peak power draw of just 175 watts. All of this is packed into a 6 inch PCB — smaller than any other enthusiast class GPU to date, making it a perfect pairing for SFF cases that demand smaller components. The R9 Nano is expensive though with the same asking price as AMD's own R9 Fury X and the GeForce GTX 980 Ti. Readers have also submitted links to reviews at Hot Hardware and Tom's Hardware.
MojoKid writes: Alienware has been relatively quiet for the past 18 months or so with respect to their X51 small form factor gaming systems. However, Intel's recent Skylake processor launch and NVIDIA's further optimizations in their Maxwell GPU architecture have given the company a fresh suite of technology to work with to enhance performance and reduce power consumption. As such, the Alienware X51 was given a complete overhaul of the lastest technologies, all of which play very well with the tighter power budgets and thermal constraints of this class of machine. Alienware calls their new machine simply the X51 R3, as it's the third revision of the product. One of the more unique design changes that Alienware made was to the graphics riser card which plugs into a X20 PCI Express slot on the motherboard. This is a rather unique approach to design efficiency which allows the Samsung NVMe M.2 gumstick Solid State Drive in this machine to ride along shotgun with the NVIDIA GeForce GTX 960, on the side of a custom riser card. Performance-wise the machine is capable of strong standard compute performance on the desktop and in the latest game titles it's able to offer up playable frame rates up through 1440p resolution with high image quality settings. Not bad for a console-sized small form factor PC, actually.
MojoKid writes: Motorola's first generation Moto 360 smartwatch was one of the first Android Wear smartwatches to hit the market, and because of its round display, became the immediate flag bearer for the Android Wear platform. As new competition has entered the fray — including entries from Apple with the Apple Watch and Samsung with the Gear S2 — Motorola is announcing a second generation smartwatch that solves most of the complaints of the previous model. Motorola has ditched the archaic Texas Instruments OMAP 3 processor in the original Moto 360. The new second generation Moto 360 brings a more credible 1.2GHz, quad-core Qualcomm Snapdragon 400 processor and Adreno 305 graphics to the table. You'll also find 512MB of RAM and 4GB of storage. And if you didn't like the largish dimensions of the previous Moto 360, you'll be glad to know that Motorola is offering two sizes this time around. There's a 46mm diameter case that comes with a 360x330 display and a smaller 42mm diameter case that houses a 360x325 display. Motorola has also introduced a dedicated women's model of the Moto 360 which features a 42mm diameter case and accepts smaller 16mm bands. As for battery life, Motorola says that the men's and women's 42mm models comes with a 300 mAh battery which is good for up to 1.5 days of mixed use, while the 46mm watch comes with a larger 400 mAh battery which is good for up to 2 days on charge.
An anonymous reader writes: With Linux 4.3 AMD is adding the initial open-source driver for the R9 Fury graphics cards. Unfortunate for Linux gamers, the R9 Fury isn't yet in good shape on the open-source driver and it's not good with the Catalyst Linux driver either as previously discussed. With the initial code going into Linux 4.3, the $550 R9 Fury runs slower than graphics cards like the lower-cost and older R7 370 and HD 7950 GPUs, since AMD's open-source developers haven't yet found the time to implement power management / re-clocking support. The R9 Fury also only advertises OpenGL 3.0 support while the hardware is GL4.5-capable and the other open-source AMD GCN driver ships OpenGL 4.1. It doesn't look like AMD has any near-term R9 Fury Linux fix for either driver, but at least their older hardware is performing well with the open-source code.
mikejuk writes to note that the Unicode Consortium has accepted 38 new emoji characters as candidates for Unicode 9.0, including characters depicting bacon and a duck."Why could we possibly need a duck? Many of the new characters are the 'other half' of gender-matched pairs, so the Dancer emoji (which is usually rendered as Apple's salsa dancing woman) gets a Man Dancing emoji, who frankly looks like a cross between John Travolta in Saturday Night Fever and your dad at the wedding disco. ... Other additions include carrot, cucumber, and avocado, and bacon. ... The list of additions is rounded off with new animal emojis. Some are the 'missing' zodiac symbols (lion and crab). Others are as baffling as ever – is there *really* a demand for a mallard duck? Sorry: it's in fact a drake!
alexvoica writes: The first general-purpose graphics processor (GPGPU) now available as open-source RTL was unveiled at the Hot Chips event. Although the GPGPU is in an early and relatively crude stage, it is another piece of an emerging open-source hardware platform, said Karu Sankaralingam, an associate professor of computer science at the University of Wisconsin-Madison. Sankaralingam led the team that designed the Many-core Integrated Accelerator of Wisconsin (MIAOW). A 12-person team developed the MIAOW core in 36 months. Their goal was simply to create a functional GPGPU without setting any specific area, frequency, power or performance goals. The resulting GPGPU uses just 95 instructions and 32 compute units in its current design. It only supports single-precision operations. Students are now adding a graphics pipeline to the design, a job expected to take about six months.
MojoKid writes: AMD today added a third card to its new Fury line that's arguably the most intriguing of the bunch, the Radeon R9 Nano. True to its name, the Nano is a very compact card, though don't be fooled by its diminutive stature. Lurking inside this 6-inch graphics card is a Fiji GPU core built on a 28nm manufacturing process paired with 4GB of High Bandwidth Memory (HBM). It's a full 1.5 inches shorter than the standard Fury X, and unlike its liquid cooled sibling, there's no radiator and fan assembly to mount. The Fury Nano sports 64 compute units with 64 stream processors each for a total of 4,096 stream processors, just like Fury X. It also has an engine clock of up to 1,000MHz and pushes 8.19 TFLOPs of compute performance. That's within striking distance of the Fury X, which features a 1,050MHz engine clock at 8.6 TFLOPs. Ars Technica, too, takes a look at the new Nano.
An anonymous reader writes: Starting on September 1, Amazon will no longer support Flash across its advertising platform. The online retailer sites changes to browser support and a desire for customers to have a better experience as their reasons for blocking it. Google has been quite active recently in efforts to kill Flash; the Chrome beta channel has begun automatically pausing Flash, Google has converted ads from Flash to HTML5, and YouTube uses HTML5 by default now as well. Safari and Firefox also place limits on Flash content. Is Flash finally on its way out?
MojoKid writes: NVIDIA is launching a new mainstream graphics card today, the GeForce GTX 950, based on the company's GM206 GPU. The GM206 debuted on the GeForce GTX 960, which launched a few months back. As the new card's name suggests though, the GM206 used on the GeForce GTX 950 isn't quite as powerful as the one used on the GTX 960. The company is targeting this card at MOBA (massive online battle arena) players, who don't necessarily need the most powerful GPUs on the market, but want smooth, consistent framerates at resolutions of 1080p or below. It's being positioned as a significant, yet affordable, upgrade over cards like the GeForce GTX 650 Ti, that are a couple of generations old. NVIDIA's reference specifications for the GeForce GTX 950 call for a base clock of 1024MHz and a Boost clock of 1188MHz. The GPU is packing 768 CUDA cores, 48 texture units, and 32 ROPs. The 2GB of video memory on GeForce GTX 950 cards is clocked at a 6.6GHz (effective GDDR5 data rate) and the memory links to the GPU via a 128-bit interface. At those clocks, the GeForce GTX 950 offers up a peak textured fillrate of 49.2 GTexels/s and 105.6 GB/s of memory bandwidth. At a $159 starting MSRP, in the benchmarks, the GeForce GTX 950 offers solid entry level or midrange performance at 1080p resolutions. It's a bit faster than AMD's Radeon R9 270X but comes in just behind a Radeon R9 285.